Video Game Prototype

 

Split the Twilight





Credits:

Programmed and Designed by Emilie Garcia

Art and Production by Edward Yan

Background Music by SLD Audio (Unity Asset Store)

Attack Sound Effect by Daniel SoundsGood (Unity Asset Store)



Instructions
Split the Twilight is a 2D platformer game where you platform across buildings and fight monsters along the way in order to reach the end.

Press the A or Left arrow key to move left.
Press the D or Right arrow key to move right.
Press the Spacebar key to jump.
Press the S or Up arrow key to attack.

You have 10 total health, and take 1 damage every time you are hit by a monster.

If you fall of the platforms, the game restarts.

Monsters take 2 hits to be killed.

*There is a small collision issue with the enemies, where if you jump on top of them you may keep floating up forever until you decide to attack them.




There has been a lot of improvement since the last version. Previously, there was not a proper game loop and everything was still in the process of development. Now there is a more complete and playable game. Along the journey there has been a few obstacles, but these issues were dealt with as seen with the final result. One of the challenges at the start was making the enemies detect when the player was nearby and only chasing the player when in close proximity. Another challenge was making it so that the player died when falling off the platform. If I were to think of any improvements, I would maybe add different enemy types or perhaps a final boss at the end. Overall, I find myself content with the final product and how everything turned out.


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